A video game about donkeys, reincarnation and organized labor has been transformed into a collective performance art by playing it in front of a live audience. This is what happens when 70 people gather in a theatre to play Asses.Masses, a game created by Canadian artists Patrick Blenkarn and Milton Lim with a small team of collaborators.
The game's setting - in a theatre surrounded by others - changes its nature from a solo video game experience to a collaborative performance art. The controller is placed on a plinth in front of a giant projected screen, while the audience sits in the seats. Anyone who wants to take control can get up and do so, becoming the avatar of the crowd.
Asses.Masses starts with a series of questions about donkeys in different languages, requiring players to work together to answer them correctly. The game is designed as a collective experience, where usually only one person has hands on the controller but everyone participates by guiding a group of donkeys through a surreal quest to reclaim their jobs from farm machines.
The game's creators wanted to incorporate crowd dynamics into the gameplay and asked its audience if they would be interested in participating in such an event. The Glasgow performance prompted a moral panic from some groups, with critics expressing concern about the game's content warnings and potential impact on young audiences.
However, Asses.Masses has been described as a thought-provoking experience that prioritizes humour over realism. Players must work together to navigate various challenges, leading to moments of laughter and camaraderie among participants.
Staging games like this can lead to new ways of playing and experiencing video games. Its success could inspire the development of similar experiences, such as live Twitch streams or board game events, where players can participate in a more communal setting.
In conclusion, Asses.Masses has shown that video games can be transformed into performance art by incorporating crowd dynamics and collective gameplay. This format offers new opportunities for engaging with video games, fostering social interaction among participants, and creating memorable experiences for all involved.
The game's setting - in a theatre surrounded by others - changes its nature from a solo video game experience to a collaborative performance art. The controller is placed on a plinth in front of a giant projected screen, while the audience sits in the seats. Anyone who wants to take control can get up and do so, becoming the avatar of the crowd.
Asses.Masses starts with a series of questions about donkeys in different languages, requiring players to work together to answer them correctly. The game is designed as a collective experience, where usually only one person has hands on the controller but everyone participates by guiding a group of donkeys through a surreal quest to reclaim their jobs from farm machines.
The game's creators wanted to incorporate crowd dynamics into the gameplay and asked its audience if they would be interested in participating in such an event. The Glasgow performance prompted a moral panic from some groups, with critics expressing concern about the game's content warnings and potential impact on young audiences.
However, Asses.Masses has been described as a thought-provoking experience that prioritizes humour over realism. Players must work together to navigate various challenges, leading to moments of laughter and camaraderie among participants.
Staging games like this can lead to new ways of playing and experiencing video games. Its success could inspire the development of similar experiences, such as live Twitch streams or board game events, where players can participate in a more communal setting.
In conclusion, Asses.Masses has shown that video games can be transformed into performance art by incorporating crowd dynamics and collective gameplay. This format offers new opportunities for engaging with video games, fostering social interaction among participants, and creating memorable experiences for all involved.